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MODULE DATA FILE
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*BEGIN*
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Name                                                := Christmas Module
Description                                         := Santa is in trouble! Can you save christmas?
Module Difficulty Description                       := A small module, playtested with new characters on average difficulty.
Number of Intro Paragraphs                          := 4
Intro Paragraph 1                                   := It's cold outside, and the moon shines through the snowcovered branches of the forest, illuminating the cold winter landscape. Christmas songs and the smell of hot chocolate fill the air, and everybody in town is eagerly awaiting whatever presents good old Santa will bring them this year.
Intro Paragraph 2                                   := You are drinking some hot chocolate in The Red Herring, the small town pub, when suddenly the door slams open with a loud bang. It's Rudolph the red-nosed reindeer! The poor animal seems completely exhausted, and is only able to talk after drinking three mugs of hot chocalate.
Intro Paragraph 3                                   := Rudolph tells everyone that something terrible has happened, He and the other reindeer had been pulling Santa's sleigh trough the snow-filled sky, when one of the sleigh's magical components broke. Only because of the flying skills of Santa Claus had they been able to make a safe emergency landing.
Intro Paragraph 4                                   := Santa has sent Rudolph to call for help, Santa needs spare parts for his sleigh, or he will never be able to deliver his presents. Can you reach Santa in time to save christmas? And can you avoid the dangerous animals and creatures that are said to live near the icy lake? 
Character Data Set Identifier                       := Default
Starting Map Number                                 := 1
Starting Map Entrance ID                            := 1
Number Of Maps                                      := 3
Map 1 Name                                          := [Random]
Map 1 Display Name                                  := SnowTown
Map 1 Tiles Filename                                := SnowTown_Tiles.txt
Map 1 Terrain Filename                              := SnowTown_Terrain.txt
Map 1 Item Classes Filename                         := Main_ItemClasses.txt
Map 1 Monster Classes Filename                      := Main_MonsterClasses.txt
Map 1 Monster Groups Filename                       := Main_MonsterGroups.txt
Map 1 Monster Random Items Carried Filename         := Main_MonsterRandomItemsCarried.txt
Map 1 Stores Filename                               := Main_Stores.txt
Map 1 Music Filename                                := carol_of_the_bells.mp3
Map 1 Universal Light                               := FALSE
Map 1 Chance Group                                  := 1
Map 1 Trap Group Name                               := 
Map 1 Place Random Items                            := TRUE
Map 1 Item Grouping Type                            := None
Map 1 Minimum Number of Items                       := 5 
Map 1 Maximum Number of Items                       := 15
Map 1 Item Level Min                                := 1
Map 1 Item Level Max                                := 3
Map 1 Chance for Magic Item Percent                 := 2 
Map 1 Chance for Unique Item Percent                := 1 
Map 1 Increase Magic Item Pct Per Char Start Lvl    := 0.5
Map 1 Increase Unique Item Pct Per Char Start Lvl   := 0.2
Map 1 Chance for Items in Chest                     := 90
Map 1 Minimum Number of Items Per Chest             := 1
Map 1 Maximum Number of Items Per Chest             := 2
Map 1 Place Random Monsters                         := TRUE
Map 1 Monster Grouping Type                         := SnowTown
Map 1 Minimum Number of Monsters                    := 30
Map 1 Maximum Number of Monsters                    := 40
Map 1 Minimum Number of Monster Groups              := 3 
Map 1 Maximum Number of Monster Groups              := 4
Map 1 Increase In Monsters Per Difficulty           := 10
Map 1 Increase In Monster Groups Per Difficulty     := 1
Map 1 Monster Level Min                             := 1
Map 1 Monster Level Max                             := 3
Map 1 Chance for Monster Modifier Percent           := 7
Map 1 Diff Level Incr Monst Mod Percent             := 15
Map 1 Number of Connections                         := 3
Map 1 Conn 1 Entrance ID                            := 2
Map 1 Conn 1 Destination Map Number                 := 2
Map 1 Conn 1 Dest Entrance ID                       := 1
Map 1 Conn 1 Connection Type                        := Two Way - Always
Map 1 Conn 2 Entrance ID                            := 3
Map 1 Conn 2 Destination Map Number                 := 2
Map 1 Conn 2 Dest Entrance ID                       := 4
Map 1 Conn 2 Connection Type                        := Two Way - Destination Initiated
Map 1 Conn 3 Entrance ID                            := 4
Map 1 Conn 3 Destination Map Number                 := 2
Map 1 Conn 3 Dest Entrance ID                       := 5
Map 1 Conn 3 Connection Type                        := Two Way - Destination Initiated
Map 2 Name                                          := [Random]
Map 2 Display Name                                  := Icelake
Map 2 Tiles Filename                                := Icelake_Tiles.txt
Map 2 Terrain Filename                              := Icelake_Terrain.txt
Map 2 Item Classes Filename                         := Main_ItemClasses.txt
Map 2 Monster Classes Filename                      := Main_MonsterClasses.txt
Map 2 Monster Groups Filename                       := Main_MonsterGroups.txt
Map 2 Monster Random Items Carried Filename         := Main_MonsterRandomItemsCarried.txt
Map 2 Stores Filename                               := Main_Stores.txt
Map 2 Music Filename                                := carol_of_the_bells.mp3
Map 2 Universal Light                               := FALSE
Map 2 Chance Group                                  := 1
Map 2 Trap Group Name                               := 
Map 2 Place Random Items                            := TRUE
Map 2 Item Grouping Type                            := None
Map 2 Minimum Number of Items                       := 5 
Map 2 Maximum Number of Items                       := 15
Map 2 Item Level Min                                := 4
Map 2 Item Level Max                                := 7
Map 2 Chance for Magic Item Percent                 := 2 
Map 2 Chance for Unique Item Percent                := 1 
Map 2 Increase Magic Item Pct Per Char Start Lvl    := 0.5
Map 2 Increase Unique Item Pct Per Char Start Lvl   := 0.2
Map 2 Chance for Items in Chest                     := 90
Map 2 Minimum Number of Items Per Chest             := 1
Map 2 Maximum Number of Items Per Chest             := 2
Map 2 Place Random Monsters                         := TRUE
Map 2 Monster Grouping Type                         := Icelake
Map 2 Minimum Number of Monsters                    := 30
Map 2 Maximum Number of Monsters                    := 40
Map 2 Minimum Number of Monster Groups              := 4 
Map 2 Maximum Number of Monster Groups              := 5
Map 2 Increase In Monsters Per Difficulty           := 10
Map 2 Increase In Monster Groups Per Difficulty     := 1
Map 2 Monster Level Min                             := 5
Map 2 Monster Level Max                             := 7
Map 2 Chance for Monster Modifier Percent           := 10
Map 2 Diff Level Incr Monst Mod Percent             := 20
Map 2 Number of Connections                         := 1
Map 2 Conn 1 Entrance ID                            := 2
Map 2 Conn 1 Destination Map Number                 := 3
Map 2 Conn 1 Dest Entrance ID                       := 1
Map 2 Conn 1 Connection Type                        := Two Way - Always
Map 3 Name                                          := [Random]
Map 3 Display Name                                  := Underground Passage 1
Map 3 Tiles Filename                                := IceCave_Tiles.txt
Map 3 Terrain Filename                              := IceCave_Terrain.txt
Map 3 Item Classes Filename                         := Main_ItemClasses.txt
Map 3 Monster Classes Filename                      := Main_MonsterClasses.txt
Map 3 Monster Groups Filename                       := Main_MonsterGroups.txt
Map 3 Monster Random Items Carried Filename         := Main_MonsterRandomItemsCarried.txt
Map 3 Stores Filename                               := Main_Stores.txt
Map 3 Music Filename                                := carol_of_the_bells.mp3
Map 3 Universal Light                               := FALSE
Map 3 Chance Group                                  := 1
Map 3 Trap Group Name                               := 
Map 3 Place Random Items                            := TRUE
Map 3 Item Grouping Type                            := None
Map 3 Minimum Number of Items                       := 5 
Map 3 Maximum Number of Items                       := 15
Map 3 Item Level Min                                := 2
Map 3 Item Level Max                                := 5
Map 3 Chance for Magic Item Percent                 := 2 
Map 3 Chance for Unique Item Percent                := 1 
Map 3 Increase Magic Item Pct Per Char Start Lvl    := 0.5
Map 3 Increase Unique Item Pct Per Char Start Lvl   := 0.2
Map 3 Chance for Items in Chest                     := 80
Map 3 Minimum Number of Items Per Chest             := 2
Map 3 Maximum Number of Items Per Chest             := 3
Map 3 Place Random Monsters                         := TRUE
Map 3 Monster Grouping Type                         := IceCave
Map 3 Minimum Number of Monsters                    := 40
Map 3 Maximum Number of Monsters                    := 50
Map 3 Minimum Number of Monster Groups              := 7 
Map 3 Maximum Number of Monster Groups              := 8
Map 3 Increase In Monsters Per Difficulty           := 7
Map 3 Increase In Monster Groups Per Difficulty     := 1
Map 3 Monster Level Min                             := 4
Map 3 Monster Level Max                             := 5
Map 3 Chance for Monster Modifier Percent           := 10
Map 3 Diff Level Incr Monst Mod Percent             := 20
Map 3 Number of Connections                         := 1
Map 3 Conn 1 Entrance ID                            := 2
Map 3 Conn 1 Destination Map Number                 := 2
Map 3 Conn 1 Dest Entrance ID                       := 3
Map 3 Conn 1 Connection Type                        := Two Way - Always

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